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Friday 12- 8:30 PM
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Sunday 9-11:00 AM




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Game Descriptions


Due to changes and additions after publishing deadline, this is not inclusive of all games available. This includes all games that we had information on at press time.

Game GM Day/Times Description
Castle Panic James Stephan SAT 10 am

The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.

Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.

Echoes of Honor (Pathfinder) Sean M Dunham FRI 6pm
SAT 2pm
SUN 1pm
The adventurers have been selected because of their abilities and skills, more importantly they are foreigners to these lands. Mikalaj Castellanos, high ambassador to Prince Philippe of the Principality of the Southern Isles has sent a summons and paid for their passage to arrive quickly to the three tiered city of Paros, the capital of the Principality, built in among massive trees. After meeting the ambassador in a clandestine meeting, he unveils his reasons for summoning the prominent heroes of the outlands under such secretive arrangements.
Fortune and Glory James Stephan FRI 4pm Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!
Go Action Fun Time Tony Padegimas FRI 10 am
FRI 2 pm
SUN 3 pm
Go Action Fun Time is a role-playing game recreating Saturday morning (or now late-late) action/adventure science-fantasy cartoon shows – only better. Teen-age superheroes travel randomly through time and space, fighting monsters, righting wrongs, and discovering the horrible truth about how hard it is to find good pizza – or any pizza - throughout most of history.
Munchkin Bites Anthony Zizzo SUN 1 pm

(Men in Black)

It's the World of Dorkness!

The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .

This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .

So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .

Munchkin Zombies Anthony Zizzo SAT 6pm

(Men in Black)

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

Pandemic James Stephan SAT 4pm

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

Raiding Parties Various Game Masters - see schedule. FRI 2pm Aries
FRI 4pm Lupe Chavez
FRI 6pm Aries
FRI 8pm Nick Pace
SAT 10 am Lupe Chavez
SAT Noon Lyle Dillie/ David Dillie
SAT 2pm Lupe Chavez
SAT 4pm Lyle Dillie/ David Dillie
SAT 6pm Nick Pace - Tournament!
SUN 1pm Aries
SUN 3pm Lyle Dillie/ David Dillie
Raiding Parties is a fast action pirate card game that uses two sets of cards to play; the set you put together as crew and a regular 52 card deck. All artwork on cards is by Don Maitz. Each game can run from 15 minutes (two players) - 45 minutes (4-6 players).
Red Dragon Inn Hal Semmens FRI 8pm
SUN 5pm
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
Revolution Hal Semmens SAT Noon In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people (the most points). Players can gain bonus points by controlling an area of the city at the end of the game.
Star Wars Epic Duels Hal Semmens SAT 6pm

Individual battles between famous Star Wars characters set on different board locations. Players choose a major character that has one or two minor characters with it. Each set of characters has its own deck of cards which are used for attack, defense, or special abilities. Each deck is unique with certain special powers relevant to the major character. There are different modes of play; one on one battles, up to three teams can play against each other, or up to six players can play a free for all, last man standing battle.

Battle fields included are Geonosis, Emperor's Throne Room, Carbon-Freezing Room, and a landing platform. The game includes 31 decorated figures from across the entire Star Wars spectrum, 12 character cards (which have major and minor character life trackers on them), 378 action cards (31 per character group), 4 battle field boards, 1 movement die, wound markers, and rules.

Star Wars - Living Card Game Anthony Zizzo SAT 2pm
SAT 8pm

(Men in Black)

In Star Wars: The Card Game, light side and dark side players duel for the fate of the galaxy. While the light side player races to make tactical strikes against dark side objectives, the dark side player works to reinforce his position of command.

(Many board game descriptions taken from boardgamegeeks.com)


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